The Magical Event Management Company
Annual Dinner/ Family Day/ Launching/ Carnival/ Gala Dinner/ Hi Tea/ Birthday Party/ Wedding Event/ Open Day/ Family Gathering.
SYNOPSIS OF ADULT TELEMATCHES
1. BOOGIE WOOGIE
Each team will be given a container which has two holes, one on top and the other at the bottom and a pair of flippers. The participants will wear the flippers with the container tied at their back. The objective of the game is to carry the container with a ping pong ball inside and race to the finishing line, shake the ball out of the container and run back to pass the gear to the next team mate. The team who finishes first wins.
2. CATCH THE FALLING STAR
Participants from a team will given a water balloon each and is required to run to the finishing line where another team mate is waiting with a basket and facing the opposite direction. The catcher is to try to catch as many water balloons as possible with the basket. The team catches the most balloons in a given time wins.
3. WORLD CUP
Each person will need to dribble a rugby ball through several prearranged cones wearing a gunny sack.
4. TROPICANA BOWL
A bowling game with tropical taste ie. using a coconut as ball and plastic bottles as pin. The team with highest points wins.
5. GIANT CHOPSTICK
Each person pick a ball with a pair of plastic sticks and run around a line of cones to the finish line and drop it into a basket. The team finishes first wins.
6. ROCK & ROLL
In this relay, contestants roll a ball along an obstacle course with a bat tied and hanging from their waist. Player must move their waist to hit the ball. The team finishes first wins
7. GIANT T-SHIRT
A couple will be needed for this game. At the start, the couple will fit themselves into a giant T-shirt and run to the middle where they are to feed each other with a cracker and a banana with the spare hand. Then they are to return to their team blowing a whistle. The team finishes first wins.
8. WORD PUZZLE
Each team is given a set of gunny sacks. They are to wear the gunny sacks and form a phrase at the finishing line. The team with the best time wins.
9. DRESS ME UP
The team leader will wait at one end. Each participant will race to the middle, pick up an item and run to the finish line. The leader must wear the item. The team that finishes first, wins.
10. TEN TOES ON THE ROCKS
Marbles placed in a basin and covered with ice cubes. Each participant will try to get two marbles out of the basin using their toes. The team finishes first wins.
11. HELICOPTER RACE
One person from each team is to race down field, stand up bat, bend their body forward with head on bat and quickly spin around the bat 10 times, then run back for next player to do the same. Be sure to do this on a soft surface since they will be very dizzy and may fall down. The first team to complete the relay wins.
12. FOUR LEGGED RACE
The foot of 3 players from each team is tied together. They are to race to the finishing line. The team finishes first, wins.
13. WADDLE TO THE BOTTLE
The players from each team race by carrying a small ball between their knees. They must successfully drop the ball into a container at the finishing line without using their hands. If the ball dropped along the way, the player must start over.
14. GIANT SLIPPER
3 players on a pair of giant slipper each round. The players are to coordinate their motions and race to the finishing line. The team who finishes first wins.
15. LOCOMOTIVE RACE
A group of four will have a ball in between each other and they are required to race by going around a cone placed in the middle and return to the team. If any of the balls drops, they must start over.
16. BICYCLE RING RACE
The participants from each team are to race to the finishing line by pushing the bicycle ring with a stick. The first team finishes, wins.
17. BRICK WALK RELAY
The players from each team are given 3 wooden blocks. The players are to race to the finishing line by walking on the blocks without touching the ground. The first team finishes, wins.
18. PERFECT COUPLE
Horse-back riding with the one who carries blind-folded.
18. OBSTACLES RELAY
A combination of a few relays, first the participants run with gunny sack, then walk with beach ball in between their knees, and pick up a balloon, blow and burst it by sitting on it at the finishing line.
19. GIANT BALL TRANSPORTER
The players from each team race by carrying a BIG ball between their knees. They must successfully pass the ball at the finishing line withour using their hands. If the ball dropped along the way, the player must starts over.
20. PRODUCTION LINE
All participants lined-up in single file. They are to transfer the water from one end to the other using a small pail with holes.
21. LOVE IS BLIND
Coloured heart shapes will be scattered all over. The participants will need to run to the middle and pick up a heart and return to the team. The only problem is that you are blind folded. The team members must guide the blind person & points are given based on the hearts collected.
22. MONKEY BUSINESS
Participants must put on a gorilla mask, have two beach balls under their arms and a beach ball between their legs. They have to walk to the other end and back. The first team finishes, wins.
23. CHU! CHU! TRAIN
A group of five will have a long pole in between their legs and they are required to race by going around a cone placed in the middle and return to the team. The problem is, only the front person can see where there are going, for the others must be facing the opposite direction.
24. BALLOON TREE
The team leader will wait at one end. Participants must blow a balloon and run to the end to pass it to the leader. The team must repeat this in a given time. The team leader who holds on the most balloons, wins.
25. LONGEST LINE TWIST
Participants must form the longest line with anything & everything they have on them……..Suddenly, they are to put everything back on and go back to the original position. The team which does it the fastest, wins.
26. PRISON BREAK
One person will be chained to the chair. Each team member must unlock the prisoner till the last person releases the prisoner. The tear which does it the fastest wins
27. TUG OF WAR